Qadê-ibo Fêqê (/ˈqadɘ/ /ˈibo/ [gay; homosexual] [trench]) is a subtropical Large Town located in the Nëpimtrêsë Zone of the Union of Engineers.
The name Qadê-ibo Fêqê is derived from the Iron Elvish language, as Qadê-ibo Fêqê was founded by Dukdriginn Bregèqtco, who was culturaly Iron Elven.
Climate
Qadê-ibo Fêqê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 19°C (66°F). Qadê-ibo Fêqê receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Qadê-ibo Fêqê covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2060 m (6758 ft) above sea level.
Overview
Qadê-ibo Fêqê was founded durring the late 14th century in fall of the year 1294, by Dukdriginn Bregèqtco. The establishment of Qadê-ibo Fêqê was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qadê-ibo Fêqê's construction back out of the project. Dukdriginn Bregèqtco pushed on reguardles, and Qadê-ibo Fêqê was finished, but starts off as a terible place to live.
Qadê-ibo Fêqê was built using the conventions of Iron Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Qadê-ibo Fêqê is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Qadê-ibo Fêqê is buildings are arranged arrounded highly ordered system of premissive baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The brittle defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Qadê-ibo Fêqê has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Qadê-ibo Fêqê ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Qadê-ibo Fêqê is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Qadê-ibo Fêqê long.
Civic Infrastructure
Qadê-ibo Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qadê-ibo Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qadê-ibo Fêqê's parks.
Qadê-ibo Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qadê-ibo Fêqê.
Qadê-ibo Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qadê-ibo Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qadê-ibo Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qadê-ibo Fêqê's public wards, blessings, and other arcane systems.
Qadê-ibo Fêqê has an Millitary Academy which trains military officers and specilists.
Qadê-ibo Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qadê-ibo Fêqê's natural decorations nor waterways.
Qadê-ibo Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qadê-ibo Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Qadê-ibo Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
In Qadê-ibo Fêqê yeast remains dormant.
The Mud Elemental, Large near Qadê-ibo Fêqê are known to be almost tame, such that they can be put to domestic use.
Qadê-ibo Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Conjuration energies of tier 3 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 5
Farm Laborer: 8
Hunters: 5
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6407 m2
Cattle and Similar Creatures: 401
Poultry: 4818
Swine: 321
Sheep: 16
Goats: 3
Horses, Mounts, and Beasts of Burden: 160
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 11
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 9
Tanners: 1
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Potion Sellers: 2
Resellers: 6
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 7
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 3
Maidservants: 6
Nursery Maids: 3
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 3
Landlords: 3
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 5
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 4
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 5
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 5
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
515 of Qadê-ibo Fêqê's population work within a Foundational Occupation.
32 work in Agriculture
116 work as Craftsmen
43 work as Merchants
83 work as Service Workers
51 work as General Laborers
19 work as Skilled Laborers
74 work as Civil Servants
46 work in Cottage Industries
24 work as Artists
27 work in Produce Industries
963 of Qadê-ibo Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 128 (8%) are noncontributers.
Points of Interest
The roads leading into Qadê-ibo Fêqê possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
A vast influx of newcomers over the last (19919 % 6)+1 years has greatly spiked Qadê-ibo Fêqê's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
The the a ball of Abjuration, an a ball imbued with great amounts of Abjuration energies was created near Qadê-ibo Fêqê by in time immemorial, reportedly some time during the late 2nd century.